{"schema":1,"id":"elementalarmory-5bd5f937fb98","variant":"level5","contestant":"local-qwen3-8-flash-next-low","position_id":0,"result":"lost","score":0.0,"started_at":"2026-10-29T21:03:00+00:00","finished_at":"2026-10-29T21:18:18+00:00","cost":0.0,"cost_known":0,"tokens_in":7283,"tokens_out":14312,"tokens_reasoning":0,"requests":4,"latency_ms":917955,"model":"Qwen3.8 Flash-Next","tier_name":"Level 5","match_id":"level5-000","level":5,"seed":424358888,"rounds_won":1,"rounds_lost":2,"draws":0,"decisions_made":4,"illegal":0,"unreadable":0,"defaults":0,"you":[{"ball":"fire","cards":[{"id":"fire_card_2","title":"Flame Wheel","rating":3},{"id":"fire_card_1","title":"Meteor","rating":3}]},{"ball":"water","cards":[{"id":"water_card_1","title":"Undertow","rating":3},{"id":"water_card_2","title":"Crosscurrent","rating":3}]},{"ball":"lightning","cards":[{"id":"lightning_card_3","title":"Thunderclap","rating":3},{"id":"lightning_card_1","title":"Storm Wire","rating":3}]},{"ball":"light","cards":[{"id":"light_card_2","title":"Solar Beam","rating":3},{"id":"light_card_1","title":"Starfall","rating":3}]}],"rival":[{"ball":"lightning","cards":[{"id":"lightning_3_b","title":"Spark Pair","rating":1},{"id":"lightning_card_0","title":"Ricochet Bolt","rating":2}]},{"ball":"wind","cards":[{"id":"wind_card_2","title":"Countergust","rating":3},{"id":"wind_3_b","title":"Tailwind","rating":1}]},{"ball":"ice","cards":[{"id":"ice_card_3","title":"Blizzard","rating":3},{"id":"ice_8_b","title":"Frost Comet","rating":2}]},{"ball":"water","cards":[{"id":"water_card_2","title":"Crosscurrent","rating":3},{"id":"water_card_0","title":"Tidal Orb","rating":2}]}],"setup":{"defaulted":false,"problems":[],"attempts":1,"reply":"Looking at this problem, I need to select 4 balls with the best overall coverage against all 8 elements, plus maximize card power.\n\n**Coverage Analysis:**\n- Fire, Water, Lightning, Light together counter 7 of 8 elements (only Lightning is uncountered by this set)\n- This is the best possible coverage with 4 balls while maintaining strong card options\n\n**Card Selection Philosophy:**\nWith 132 HP, 124% base damage, and a shrinking arena, maximum burst damage is king. All ★★ cards deal 130% and all ★★★ deal 160% — so I want all ★★ cards. The shrinking arena makes area-denial and marker-based attacks extremely potent since dodge space evaporates after 22 seconds.\n\n**Key choices:**\n- **Flame Wheel** orbits you (punishes all contact in a bouncing arena) + **Meteor** provides area denial\n- **Undertow** pulls the rival in, setting up **Crosscurrent**'s converging waves — devastating in a closing arena\n- **Thunderclap** fires on wall bounces (constant in a bouncing arena) + **Storm Wire** creates a tripwire they can't escape when space shrinks\n- **Solar Beam** fires along a marker (can't dodge in a tiny arena) + **Starfall** strikes three marked positions in sequence\n\nEvery single card is ★★★ (160% damage), giving maximum output across all matchups.\n\n<deck>\nFire: Flame Wheel, Meteor\nWater: Undertow, Crosscurrent\nLightning: Thunderclap, Storm Wire\nLight: Solar Beam, Starfall\n</deck>"},"rounds":[{"n":0,"round":1,"replay":false,"ball":"lightning","angle":35.0,"rival_ball":"wind","rival_angle":-152.4,"winner":0,"seconds":3.45,"timeout":false,"hp":104.3,"max_hp":132.0,"rival_hp":0.0,"rival_max_hp":132.0,"edge":"Lightning rides Wind","fighters":[{"angle":35.0,"ball":"lightning","cards":[{"blocks":0,"damage":132.0,"effects":1,"healing":0.0,"hits":2,"id":"lightning_card_3","rating":3,"title":"Thunderclap","uses":2},{"blocks":0,"damage":0.0,"effects":0,"healing":0.0,"hits":0,"id":"lightning_card_1","rating":3,"title":"Storm Wire","uses":1}],"damage":132.0,"direction":[0.819151997566223,0.573576390743256],"healed":0.0,"hits":2,"hp":104.3,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":0,"roots":0,"slows":0,"steps":0,"stuns":1}},{"angle":27.63,"ball":"wind","cards":[{"blocks":0,"damage":0.0,"effects":0,"healing":0.0,"hits":0,"id":"wind_card_2","rating":3,"title":"Countergust","uses":1},{"blocks":0,"damage":27.7,"effects":0,"healing":0.0,"hits":1,"id":"wind_3_b","rating":1,"title":"Tailwind","uses":2}],"damage":27.7,"direction":[0.885983347892761,0.463717103004456],"healed":0.0,"hits":1,"hp":0.0,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":0,"roots":0,"slows":0,"steps":0,"stuns":0}}],"path":[[0.0,99,170,261,170,132,132],[0.1,124,187,289,185,132,132],[0.2,149,205,317,199,132,132],[0.3,174,222,292,216,132,132],[0.4,199,240,259,234,104,132],[0.5,191,260,273,246,104,132],[0.6,169,281,310,257,104,132],[0.7,147,298,296,267,104,132],[0.8,125,277,259,278,104,132],[0.9,103,256,223,288,104,132],[1.0,81,235,187,299,104,132],[1.1,59,213,151,291,104,132],[1.2,42,192,138,288,104,27],[1.3,64,171,138,288,104,27],[1.4,86,150,114,281,104,27],[1.5,108,129,83,272,104,27],[1.6,130,107,53,263,104,27],[1.7,151,86,55,254,104,27],[1.8,173,65,85,246,104,27],[1.9,195,44,116,237,104,27],[2.0,217,56,146,228,104,27],[2.1,239,77,176,219,104,27],[2.2,261,98,206,211,104,27],[2.3,283,119,237,202,104,27],[2.4,305,141,267,193,104,27],[2.5,316,151,286,195,104,27],[2.6,295,129,276,224,104,27],[2.7,274,107,266,254,104,27],[2.8,253,85,256,284,104,27],[2.9,231,63,245,285,104,27],[3.0,210,41,233,249,104,27],[3.1,189,60,221,213,104,27],[3.2,167,82,209,178,104,27],[3.3,146,104,196,142,104,27],[3.4,125,126,184,106,104,27],[3.45,114,136,178,88,104,0]],"problems":[],"defaulted":false,"reply":"atchup analysis:**\n- **Lightning** beats Water (counter), Wind (counter), and their Lightning (massive card advantage: ★★★+★★★ vs ★+★★). Only loses to Ice, and the counter bonus is just \"a little extra damage.\"\n- **Fire** beats Ice (counter) and their Lightning, but loses to Water AND Wind.\n- **Water** and **Light** have worse overall coverage against the rival's pool.\n\nLightning wins 3 out of 4 possible matchups, and even against Ice the counter penalty is small relative to my card quality. Thunderclap (wall bounce) synergizes well with an angled launch to charge early, and Storm Wire provides zoning.\n\nI'll launch at a moderate angle to hit a wall quickly (charging Thunderclap) while approaching from off-center to potentially dodge their opening projectiles.\n\n<launch>Lightning 35</launch>"},{"n":1,"round":2,"replay":false,"ball":"water","angle":30.0,"rival_ball":"water","rival_angle":90.3,"winner":1,"seconds":7.7,"timeout":false,"hp":0.0,"max_hp":132.0,"rival_hp":76.46,"rival_max_hp":132.0,"edge":null,"fighters":[{"angle":30.0,"ball":"water","cards":[{"blocks":0,"damage":55.54,"effects":2,"healing":0.0,"hits":1,"id":"water_card_1","rating":3,"title":"Undertow","uses":2},{"blocks":0,"damage":0.0,"effects":0,"healing":0.0,"hits":0,"id":"water_card_2","rating":3,"title":"Crosscurrent","uses":3}],"damage":55.54,"direction":[0.866025447845459,0.5],"healed":0.0,"hits":1,"hp":0.0,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":1,"roots":0,"slows":0,"steps":0,"stuns":0}},{"angle":-89.69,"ball":"water","cards":[{"blocks":0,"damage":38.74,"effects":0,"healing":0.0,"hits":1,"id":"water_card_2","rating":3,"title":"Crosscurrent","uses":3},{"blocks":0,"damage":93.26,"effects":0,"healing":0.0,"hits":2,"id":"water_card_0","rating":2,"title":"Tidal Orb","uses":3}],"damage":132.0,"direction":[0.00545446947216988,-0.999985098838806],"healed":0.0,"hits":3,"hp":76.46,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":0,"roots":0,"slows":0,"steps":0,"stuns":0}}],"path":[[0.0,99,170,261,170,132,132],[0.1,123,184,261,143,132,132],[0.2,147,197,261,115,132,132],[0.3,170,211,261,88,132,132],[0.4,194,225,262,60,132,132],[0.5,218,239,262,47,132,132],[0.6,242,252,262,74,132,132],[0.7,266,266,262,102,132,132],[0.8,290,280,262,129,132,132],[0.9,313,294,262,157,132,132],[1.0,304,293,263,184,132,132],[1.1,280,279,263,212,132,132],[1.2,260,281,260,217,132,132],[1.3,244,298,254,190,132,132],[1.4,229,275,248,163,132,132],[1.5,213,253,242,136,85,132],[1.6,197,230,236,109,85,132],[1.7,182,208,230,82,85,132],[1.8,166,185,224,56,85,132],[1.9,151,162,218,51,85,132],[2.0,135,140,212,78,85,132],[2.1,119,117,206,105,85,132],[2.2,104,94,200,132,85,132],[2.3,88,72,194,158,85,132],[2.4,72,49,188,185,85,132],[2.5,57,53,182,212,85,132],[2.6,41,76,176,239,85,132],[2.7,54,98,170,266,85,76],[2.8,70,121,166,293,85,76],[2.9,86,144,165,282,85,76],[3.0,101,166,164,254,85,76],[3.1,117,189,165,227,85,76],[3.2,115,210,177,206,85,76],[3.3,96,231,200,191,85,76],[3.4,78,251,223,175,85,76],[3.5,60,272,246,160,85,76],[3.6,41,292,269,145,85,76],[3.7,57,288,292,130,85,76],[3.8,75,268,315,115,85,76],[3.9,94,247,303,100,85,76],[4.0,112,227,280,85,85,76],[4.1,130,206,257,70,85,76],[4.2,149,186,234,55,85,76],[4.3,167,165,211,40,85,76],[4.4,185,145,188,55,85,76],[4.5,204,124,165,70,39,76],[4.6,222,104,142,85,39,76],[4.7,240,83,119,100,39,76],[4.8,259,63,96,115,39,76],[4.9,277,42,73,131,39,76],[5.0,295,57,50,146,39,76],[5.1,314,78,51,161,39,76],[5.2,309,98,74,176,39,76],[5.3,291,119,97,191,39,76],[5.4,273,139,120,206,39,76],[5.5,254,160,143,221,39,76],[5.6,236,180,166,236,39,76],[5.7,218,200,189,251,39,76],[5.8,199,221,212,266,39,76],[5.9,181,241,235,281,39,76],[6.0,163,262,258,296,39,76],[6.1,144,282,281,289,39,76],[6.2,126,298,304,274,39,76],[6.3,107,278,314,259,39,76],[6.4,89,257,291,243,39,76],[6.5,71,237,268,228,39,76],[6.6,52,216,245,213,39,76],[6.7,45,196,222,198,39,76],[6.8,63,175,199,183,39,76],[6.9,81,155,176,168,39,76],[7.0,100,134,153,153,39,76],[7.1,102,110,160,151,39,76],[7.2,94,83,187,157,39,76],[7.3,87,57,211,168,39,76],[7.4,79,49,228,190,39,76],[7.5,72,75,245,211,39,76],[7.6,64,102,262,233,39,76],[7.7,57,128,279,255,0,76]],"problems":[],"defaulted":false,"reply":"Looking at the situation:\n\n**Matchup Analysis:**\n- My Water has ★★★ + ★★★ cards vs their best options (Ice: ★★★ + ★★, Water: ★★★ + ★★) — I have superior card quality\n- Water handles all three remaining rivals acceptably: neutral vs Ice, mirror vs Water (where I outcard them), and even if Lightning counters Water, their ★ + ★★ cards are far too weak to punish\n- The rival's most logical pick is Water (strongest cards + counters Fire and Light), but my Water matches that perfectly with a card edge\n\n**Launch Angle:**\nWith both cards being auto area-based (Undertow and Crosscurrent), I want to close distance and stay mobile for card uptime. A moderate rightward angle engages quickly while adding lateral unpredictability.\n\n<launch>Water 30</launch>"},{"n":2,"round":3,"replay":false,"ball":"light","angle":25.0,"rival_ball":"ice","rival_angle":-34.8,"winner":1,"seconds":6.267,"timeout":false,"hp":0.0,"max_hp":132.0,"rival_hp":132.0,"rival_max_hp":132.0,"edge":"Light thaws Ice","fighters":[{"angle":25.0,"ball":"light","cards":[{"blocks":0,"damage":0.0,"effects":0,"healing":0.0,"hits":0,"id":"light_card_2","rating":3,"title":"Solar Beam","uses":2},{"blocks":0,"damage":0.0,"effects":0,"healing":0.0,"hits":0,"id":"light_card_1","rating":3,"title":"Starfall","uses":2}],"damage":0.0,"direction":[0.906307756900787,0.422618269920349],"healed":0.0,"hits":0,"hp":0.0,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":0,"roots":0,"slows":0,"steps":0,"stuns":0}},{"angle":145.23,"ball":"ice","cards":[{"blocks":0,"damage":58.17,"effects":2,"healing":0.0,"hits":1,"id":"ice_card_3","rating":3,"title":"Blizzard","uses":2},{"blocks":0,"damage":73.83,"effects":2,"healing":0.0,"hits":3,"id":"ice_8_b","rating":2,"title":"Frost Comet","uses":3}],"damage":132.0,"direction":[-0.821404933929443,0.570345461368561],"healed":0.0,"hits":4,"hp":132.0,"max_hp":132.0,"traits":{"blocks":0,"burn_damage":0.0,"pulls":0,"pushes":0,"roots":0,"slows":4,"steps":0,"stuns":0}}],"path":[[0.0,99,170,261,170,132,132],[0.1,125,182,239,185,132,132],[0.2,150,194,217,201,132,132],[0.3,149,202,215,218,132,132],[0.4,121,206,234,237,132,132],[0.5,93,211,252,257,132,132],[0.6,65,215,271,276,132,132],[0.7,42,219,290,295,132,132],[0.8,70,224,308,286,132,132],[0.9,98,228,314,266,132,132],[1.0,126,233,295,247,132,132],[1.1,154,237,277,228,132,132],[1.2,182,241,258,208,132,132],[1.3,209,246,240,189,132,132],[1.4,235,250,221,170,102,132],[1.5,255,253,202,150,102,132],[1.6,274,256,184,131,102,132],[1.7,294,259,165,112,102,132],[1.8,313,262,147,92,102,132],[1.9,309,265,128,73,102,132],[2.0,289,268,110,54,102,132],[2.1,270,271,91,45,102,132],[2.2,250,274,72,64,102,132],[2.3,231,277,54,83,102,132],[2.4,211,280,45,103,102,132],[2.5,192,284,63,122,102,132],[2.6,172,287,82,141,44,132],[2.7,153,290,100,161,44,132],[2.8,133,293,119,180,44,132],[2.9,114,296,137,199,44,132],[3.0,94,299,156,219,44,132],[3.1,75,298,175,238,44,132],[3.2,55,295,193,257,44,132],[3.3,43,292,212,277,44,132],[3.4,63,289,230,296,44,132],[3.5,82,286,249,286,44,132],[3.6,102,283,267,266,44,132],[3.7,121,280,286,247,44,132],[3.8,141,277,305,228,44,132],[3.9,160,274,317,208,44,132],[4.0,180,271,298,189,13,132],[4.1,199,268,280,170,13,132],[4.2,219,264,261,150,13,132],[4.3,238,261,243,131,13,132],[4.4,258,258,224,112,13,132],[4.5,277,255,205,92,13,132],[4.6,297,252,187,73,13,132],[4.7,316,249,168,54,13,132],[4.8,305,246,150,45,13,132],[4.9,281,242,131,64,13,132],[5.0,253,238,113,83,13,132],[5.1,225,234,94,103,13,132],[5.2,197,229,76,122,13,132],[5.3,170,225,57,141,13,132],[5.4,142,220,42,161,13,132],[5.5,114,216,60,180,13,132],[5.6,110,229,54,181,13,132],[5.7,122,255,50,168,13,132],[5.8,135,280,74,156,13,132],[5.9,147,296,97,144,13,132],[6.0,160,270,121,131,13,132],[6.1,172,245,145,119,13,132],[6.2,185,220,169,106,13,132],[6.27,193,203,185,98,0,132]],"problems":[],"defaulted":false,"reply":" Light's ranged, auto-targeting cards (Solar Beam tracks its marker, Starfall marks and strikes) don't require me to close distance. Fire's Flame Wheel needs proximity, which is hard to achieve against Lightning's range advantage (Spark Pair 5 widths, Ricochet Bolt 6 widths with stun).\n- Against Ice: Light's cards function fine while slowed (they fire regardless of my movement), and the counter bonus applies. Fire would struggle to chase a kiting, slowing Ice with Flame Wheel.\n\n**Likely rival pick:** Lightning — it avoids my counter entirely and has range/stun pressure. Light handles this matchup far better than Fire.\n\n**Launch angle:** A moderate off-center angle puts me away from Lightning's straight-line projectiles while my auto-cards still track effectively.\n\n<launch>Light 25</launch>"}],"baselines":{"rival":{"outcome":"lost","rounds":[0,2,0],"deck":["wind","ice","lightning","plant"]},"starter":{"outcome":"lost","rounds":[0,2,0],"deck":["fire","water","plant","light"]},"sharp":{"outcome":"won","rounds":[2,0,0],"deck":["fire","water","plant","light"]},"tuned":{"outcome":"won","rounds":[2,0,0],"deck":["ice","light","dark","fire"]}},"session":{"format":"arcade-session/1","game":"elemental-armory","mode":"bounce-duels","build":"78afdf25b92cbc7d9468bced27ef63eb2f93a14a","rules":"d258fad75d7d0fff","seed":424358888,"setup":{"level":5,"deck":["fire","water","lightning","light"],"loadouts":{"fire":["fire_card_2","fire_card_1"],"water":["water_card_1","water_card_2"],"lightning":["lightning_card_3","lightning_card_1"],"light":["light_card_2","light_card_1"]},"opponent":"local-rival"},"player":{"kind":"agent","name":"Qwen3.8 Flash-Next","model":"alibaba/qwen3.8-flash-next","harness":"glimmer-bench ea-1 (paused time: a deck, then a ball and launch angle per round)","operator":"Glimmer Index"},"platform":"bench","day":"2026-10-29","engine":"4.7.1-stable (official)","clock":{"unit":"round","step":"1/120 s"},"inputs":[{"fight":0,"round":1,"ball":"lightning","angle":35.0},{"fight":1,"round":2,"ball":"water","angle":30.0},{"fight":2,"round":3,"ball":"light","angle":25.0}],"end":{"reason":"lost","result":{"rounds":[1,2],"draws":0}}},"method":{"prompt":"ea-1","max_attempts":2,"max_fights":10,"time":"paused","set":"v1","game_sha":"78afdf25b92cbc7d9468bced27ef63eb2f93a14a","level":5,"godot":"4.7.1-stable (official)"}}