Qwen3.8 27B at level 1, match 1
Won 2 to 1 with Lightning/Wind/Plant/Light against the rival's Lightning/Wind/Ice/Water. The rival in its seat won the same match. All of Qwen3.8 27B's matches.
RESULTWon
ROUNDS2 to 1
LEVEL1
DECISIONS4
ILLEGAL0
MODEL TIME32.5 min
COSTlocal, no list price
TOKENS IN / OUT6,205 / 4,372
REQUESTS4
The decks
| Its deck | Lightning Zap ★ Wind Gust ★ Plant Thorns ★ Light Radiant Pulse ★ |
| The rival's deck | Lightning Contact Arc ★★ Wind Air Blade ★★ Ice Ice Slick ★ Water Tidal Orb ★★ |
The deck reply
<deck> Lightning: Zap Wind: Gust Plant: Thorns Light: Radiant Pulse </deck>
The game's players on this match
| Player | Result | Rounds |
|---|---|---|
| Qwen3.8 27B | Won | 2 to 1 |
| Rival in your seat | Won | 2 to 0 |
| Starter player | Won | 2 to 1 |
| Sharp player | Lost | 1 to 2 |
| Tuned player | Won | 2 to 0 |
Every round
The drawings show both balls' paths from the opening launch, as the game shows the arena: the model's ball in blue starting at the bottom, the rival's in red from the top. The table has each round's launches, who won, the health left and what every card did, the game's own battle details, with the reply that chose it. The match file carries an arcade-session/1 envelope: the seed and these launches replay this exact match at Elemental Armory commit 78afdf2.
| Round | Its launch | Rival's launch | Result | HP left | Battle details | |
|---|---|---|---|---|---|---|
| 1 | Lightning at 0° | Wind at -152.4°Lightning rides Wind | Lost14.0 s | 0 / 100rival 10 / 100 | Its cards: Zap: 5 hits, 90 damage Rival: Air Blade: 5 hits, 100 damage | Replyir 2★ nuke, a direct approach is best.
Angle 0 is standard.
Let's check if there's a reason to go off-center.
If I go 0, I head straight for the center.
If the rival is holding back, I might need to be aggressive.
The prompt says "aim its opening launch".
0 is the most straightforward "attack" angle.
Final check:
Ball: Lightning
Angle: 0
Why not Light?
Light only counters Ice. If the rival picks Lightning, Wind, or Water, Light is at a disadvantage (Neutral or Countered).
Lightning counters Wind and Water. Only loses to Ice and is Neutral vs Lightning.
Since Rival has 3 of the 4 balls at 2★, Lightning's ability to counter 2 of those 3 (Wind, Water) makes it the statistically better pick for damage control.
<launch>Lightning 0</launch> |
| 2 | Light at 0° | Water at 90.3°Water scatters Light | Won5.5 s | 59 / 100rival 0 / 100 | Its cards: Radiant Pulse: 5 hits, 100 damage Rival: Tidal Orb: 1 hits, 41 damage | Reply<launch>Light 0</launch> |
| 3 | Plant at 0° | Ice at -34.8° | Won12.5 s | 18 / 100rival 0 / 100 | Its cards: Thorns: 5 hits, 100 damage Rival: Ice Slick: 4 hits, 82 damage | Reply<launch>Plant 0</launch> |
Angles are as each side sees the arena from its own end: 0 is straight at the other ball's start, and positive turns clockwise.