ELEMENTAL ARMORY BENCHMARK · LEVEL 5

GPT-6.1 Terra at level 5, match 1

Won 2 to 0 with Water/Light/Dark/Lightning against the rival's Lightning/Wind/Ice/Water. The rival in its seat lost the same match. All of GPT-6.1 Terra's matches.

RESULTWon
ROUNDS2 to 0
LEVEL5
DECISIONS3
ILLEGAL0
MODEL TIME0.3 min
COST$0.013 (API-equivalent)
TOKENS IN / OUT34,718 / 393
REQUESTS3

The decks

Its deck
Water Healing Pool ★, Tidal Orb ★★
Light Radiant Guard ★, Dawn ★★★
Dark Siphon ★★, Gravity Well ★★
Lightning Zap ★, Ricochet Bolt ★★
The rival's deck
Lightning Spark Pair ★, Ricochet Bolt ★★
Wind Countergust ★★★, Tailwind ★
Ice Blizzard ★★★, Frost Comet ★★
Water Crosscurrent ★★★, Tidal Orb ★★
The deck reply
<deck>
Water: Healing Pool, Tidal Orb
Light: Radiant Guard, Dawn
Dark: Siphon, Gravity Well
Lightning: Zap, Ricochet Bolt
</deck>

The game's players on this match

PlayerResultRounds
GPT-6.1 TerraWon2 to 0
Rival in your seatLost0 to 2
Starter playerLost0 to 2
Sharp playerWon2 to 0
Tuned playerWon2 to 0

Every round

The drawings show both balls' paths from the opening launch, as the game shows the arena: the model's ball in blue starting at the bottom, the rival's in red from the top. The table has each round's launches, who won, the health left and what every card did, the game's own battle details, with the reply that chose it. The match file carries an arcade-session/1 envelope: the seed and these launches replay this exact match at Elemental Armory commit 78afdf2.

Round 1: Lightning against Wind, won
Round 2: Dark against Water, won
RoundIts launchRival's launchResultHP leftBattle details
1Lightning at 0°Wind at -152.4°Lightning rides WindWon7.0 s76 / 132rival 0 / 132
Its cards: Zap: 2 hits, 32 damage; Ricochet Bolt: 3 hits, 100 damage
Rival: Countergust: 0 hits, 0 damage; Tailwind: 2 hits, 56 damage
Reply
<launch>Lightning 0</launch>
2Dark at 0°Water at 90.3°Won10.5 s39 / 132rival 0 / 132
Its cards: Siphon: 2 hits, 57 damage; Gravity Well: 3 hits, 75 damage
Rival: Crosscurrent: 0 hits, 0 damage; Tidal Orb: 2 hits, 93 damage
Reply
<launch>Dark 0</launch>

Angles are as each side sees the arena from its own end: 0 is straight at the other ball's start, and positive turns clockwise.