ELEMENTAL ARMORY BENCHMARK · LEVEL 5

Qwen3.8 27B at level 5, match 1

Lost 1 to 2 with Fire/Water/Light/Lightning against the rival's Lightning/Wind/Ice/Water. The rival in its seat lost the same match. All of Qwen3.8 27B's matches.

RESULTLost
ROUNDS1 to 2
LEVEL5
DECISIONS4
ILLEGAL0
MODEL TIME22.3 min
COSTlocal, no list price
TOKENS IN / OUT7,139 / 5,802
REQUESTS4

The decks

Its deck
Fire Flame Wheel ★★★, Backdraft ★★
Water Healing Pool ★, Splashdown ★★
Light Starfall ★★★, Radiant Guard ★
Lightning Skystrike ★★, Contact Arc ★★
The rival's deck
Lightning Spark Pair ★, Ricochet Bolt ★★
Wind Countergust ★★★, Tailwind ★
Ice Blizzard ★★★, Frost Comet ★★
Water Crosscurrent ★★★, Tidal Orb ★★
The deck reply
*Missing:* Water, Wind.
    *   Weakness: Water and Wind.

    Comparing the two sets:
    Set A (Fire, Water, Light, Lightning): Weak to Lightning.
    Set B (Fire, Water, Light, Dark): Weak to Water and Wind.
    
    Set A is better because it only has one weakness (Lightning), whereas Set B has two (Water, Wind). Also, Lightning's stun is more valuable than Dark's drain in a low-HP meta for disrupting the opponent.

    Let's stick with **Fire, Water, Light, Lightning**.

    **Final Card Picks:**
    1.  **Fire:** Flame Wheel (3★), Backdraft (2★). Reliable orbit + wall synergy.
    2.  **Water:** Healing Pool (1★), Splashdown (2★). Sustain + AOE.
    3.  **Light:** Starfall (3★), Radiant Guard (1★). Burst + Defense.
    4.  **Lightning:** Skystrike (2★), Contact Arc (2★). Stun control + Contact damage.

    This mix prioritizes:
    -   **Flame Wheel:** Hard to dodge, constant damage.
    -   **Healing Pool:** Keeps HP up.
    -   **Starfall:** Big nuke.
    -   **Skystrike:** Stun to set up kills.
    -   **Backdraft/Splashdown/Radiant Guard/Contact Arc:** Secondary damage/defense layers.

    All cards are 2★ or 3★ except Healing Pool (1★) and Radiant Guard (1★). The 1★ cards are support/sustain, which is efficient. The 2★/3★ cards provide the main damage.

    Order of hand:
    1. Fire
    2. Water
    3. Light
    4. Lightning

<deck>
Fire: Flame Wheel, Backdraft
Water: Healing Pool, Splashdown
Light: Starfall, Radiant Guard
Lightning: Skystrike, Contact Arc
</deck>

The game's players on this match

PlayerResultRounds
Qwen3.8 27BLost1 to 2
Rival in your seatLost0 to 2
Starter playerLost0 to 2
Sharp playerWon2 to 0
Tuned playerWon2 to 0

Every round

The drawings show both balls' paths from the opening launch, as the game shows the arena: the model's ball in blue starting at the bottom, the rival's in red from the top. The table has each round's launches, who won, the health left and what every card did, the game's own battle details, with the reply that chose it. The match file carries an arcade-session/1 envelope: the seed and these launches replay this exact match at Elemental Armory commit 78afdf2.

Round 1: Lightning against Wind, won
Round 2: Fire against Water, lost
Round 3: Light against Ice, lost
RoundIts launchRival's launchResultHP leftBattle details
1Lightning at -90°Wind at -152.4°Lightning rides WindWon6.2 s48 / 132rival 0 / 132
Its cards: Skystrike: 1 hits, 29 damage; Contact Arc: 3 hits, 103 damage
Rival: Countergust: 0 hits, 0 damage; Tailwind: 3 hits, 84 damage
Reply
<launch>Lightning -90</launch>
2Fire at 0°Water at 90.3°Water douses FireLost10.5 s0 / 132rival 38 / 132
Its cards: Flame Wheel: 0 hits, 94 damage; Backdraft: 0 hits, 0 damage
Rival: Crosscurrent: 0 hits, 0 damage; Tidal Orb: 3 hits, 132 damage
Reply
<launch>Fire 0</launch>
3Light at -90°Ice at -34.8°Light thaws IceLost4.0 s0 / 132rival 108 / 132
Its cards: Starfall: 0 hits, 0 damage; Radiant Guard: 1 hits, 24 damage, 1 blocks
Rival: Blizzard: 2 hits, 119 damage; Frost Comet: 1 hits, 13 damage
Reply
.4 (close to -180/back? No, -152 is roughly bottom-left from their perspective? Wait. "0 launches straight at the rival's starting spot". So 0 is "forward". -90 is "left".
Rival's perspective: 0 is straight down towards you. -152.4 is almost straight back/right? No, angles are relative to the ball's forward.
If I pick -90, I am launching to my left.

Let's go with **Light** and **-90**. It aligns with your previous success and avoids the straight-line vulnerability that might have contributed to the loss in Round 2 (where you took heavy fire from Tidal Orb which traveled straight, presumably, and you were in the middle). By going to the side, you might evade similar straight-line projectiles (Ricochet Bolt, Frost Comet) more easily if the opponent aims straight.

<launch>Light -90</launch>

Angles are as each side sees the arena from its own end: 0 is straight at the other ball's start, and positive turns clockwise.