GPT-6.1 Sol at level 1, match 1
Lost 1 to 2 with Light/Dark/Ice/Fire against the rival's Lightning/Wind/Ice/Water. The rival in its seat won the same match. All of GPT-6.1 Sol's matches.
RESULTLost
ROUNDS1 to 2
LEVEL1
DECISIONS4
ILLEGAL0
MODEL TIME0.6 min
COST$0.050 (API-equivalent)
TOKENS IN / OUT45,217 / 507
REQUESTS4
The decks
| Its deck | Light Dawn ★★★ Dark Eclipse ★★★ Ice Blizzard ★★★ Fire Flame Wheel ★★★ |
| The rival's deck | Lightning Contact Arc ★★ Wind Air Blade ★★ Ice Ice Slick ★ Water Tidal Orb ★★ |
The deck reply
<deck> Light: Dawn Dark: Eclipse Ice: Blizzard Fire: Flame Wheel </deck>
The game's players on this match
| Player | Result | Rounds |
|---|---|---|
| GPT-6.1 Sol | Lost | 1 to 2 |
| Rival in your seat | Won | 2 to 0 |
| Starter player | Won | 2 to 1 |
| Sharp player | Lost | 1 to 2 |
| Tuned player | Won | 2 to 0 |
Every round
The drawings show both balls' paths from the opening launch, as the game shows the arena: the model's ball in blue starting at the bottom, the rival's in red from the top. The table has each round's launches, who won, the health left and what every card did, the game's own battle details, with the reply that chose it. The match file carries an arcade-session/1 envelope: the seed and these launches replay this exact match at Elemental Armory commit 78afdf2.
| Round | Its launch | Rival's launch | Result | HP left | Battle details | |
|---|---|---|---|---|---|---|
| 1 | Ice at 25° | Wind at -152.4°Ice stills Wind | Won12.4 s | 36 / 100rival 0 / 100 | Its cards: Blizzard: 3 hits, 100 damage Rival: Air Blade: 3 hits, 64 damage | Reply<launch>Ice 25</launch> |
| 2 | Dark at 0° | Water at 90.3° | Lost13.5 s | 0 / 100rival 100 / 100 | Its cards: Eclipse: 0 hits, 0 damage Rival: Tidal Orb: 3 hits, 100 damage | Reply<launch>Dark 0</launch> |
| 3 | Fire at 0° | Ice at -34.8°Fire melts Ice | Lost16.8 s | 0 / 100rival 100 / 100 | Its cards: Flame Wheel: 0 hits, 0 damage Rival: Ice Slick: 5 hits, 100 damage | Reply<launch>Fire 0</launch> |
Angles are as each side sees the arena from its own end: 0 is straight at the other ball's start, and positive turns clockwise.