HUSTLE SIM BENCHMARK · LOCAL, THINKING LOW

Qwen3.8 Flash-Next

Alibaba · open weights · released 2026-08-26 · route qwen3.8-flash-next · Model profile · Chess results · Sudoku results · FreeCell results · Elemental Armory results

Results

Score
3595%: 0 to 91 · 1 of 6 base runs so far
Reached the goal in time
1 of 1 runs
Ran out of replies / forfeited / never
0 / 0 / 0
Game time over the best line's
2.9x
As fast as the best line or faster
0 of 1 runs
Decisions per run
8.0
Actions per decision
9.12
Purchases the game refused
30 of 73 (41.1%)
Decisions with no readable actions
0.0%
Retries for a reply with no actions tag
0
Tokens per decision (in / out)
1,353 / 2,965
Reasoning tokens per decision
n/a
Model minutes per run
19.3
Runs on other rules (not counted)
0
API-equivalent cost per run
n/a
Seconds per decision
144.9
Replies cut off at the length limit
0.0%
Aborted on our side (not counted)
0

By tier

TierGoalRepliesRunsScoreMedian time vs bestIn time / ran out / never
Fresh start$1M3013550m 22s vs 17m 30s1 / 0 / 0
Takeover$1B600n/anever vs never0 / 0 / 0
Empire$1T800n/anever vs never0 / 0 / 0

Against the game's strategies, run by run

Runs where it reached the goal sooner than each strategy did from the same start.

StrategyFaster
Best income per dollar0 of 1
Deepen first0 of 1
Cheapest thing available0 of 1
Chase speed milestones0 of 1
Perks before levels1 of 1
Automate everything1 of 1
Collect first1 of 1
Unguided (seed 3)1 of 1
Unguided (seed 1)1 of 1
Unguided (seed 2)1 of 1

Every run