NATIONS ROYALE BENCHMARK · LOCAL, THINKING LOW

Qwen3.8 Flash-Next

Alibaba · open weights · released 2026-08-26 · route qwen3.8-flash-next · Model profile · Chess results · Sudoku results · Mines results · FreeCell results · Hustle Sim results · Elemental Armory results · Micro Mouse results

Results

Score
10095%: 47 to 100 · 1 of 12 base wars so far
Wars won
1 of 1
Won / lost / timed out
1 / 0 / 0
Share of the world held at the end, on average
73.4%
Decisions per war
45.0
Orders sent per decision
4.82
Orders the game refused
19 of 217 (8.8%)
Refused orders per decision
0.42
Decisions with no readable orders
0.0%
Retries for a reply with no orders tag
0
Model minutes per war
257.9
Tokens per decision (in / out)
2,656 / 4,886
Reasoning tokens per decision
n/a
Game build
0.91.0+e426bd2
API-equivalent cost per war
n/a
Seconds per decision
343.9
Replies cut off at the length limit
0.0%
Aborted on our side (not counted)
0

By tier

TierWarsScoreWon / lost / timed outHeldMedian winReference player
Easy11001 / 0 / 073%3:44100
Medium0n/a0 / 0 / 0n/an/an/a
Hard0n/a0 / 0 / 0n/an/an/a
Extreme0n/a0 / 0 / 0n/an/an/a

Against the game's players, war by war

Its war score minus each player's on the same wars, in points out of 100. Better and worse count the wars where it scored higher or lower.

PlayerWarsGapBetter / worse
Reference player1+0.00 / 0
Reference on the model's clock1+0.00 / 0
Sharp persona1+0.00 / 0
Median persona1+0.00 / 0
Tourist persona1+94.91 / 0

Every war